💚 How to beat a heavy-healing team (triple support) in Marvel Rivals
Marvel Counters guide · Updated October 8, 2026
With three healers, or with very strong healers, the enemy recovers almost all the damage you deal. Fights drag on and nobody seems to die. Dealing damage isn't enough to beat them: you have to cut their healing or deal so much damage at once that the healing can't keep up.
How to spot it on the loading screen
Three Strategists, or two very high-healing ones like Luna Snow, Adam Warlock or Mantis.
Shield tanks that give them time to heal, like Magneto or Groot.
Less damage on their team: if they run three healers, they only have one duelist left.
Why it's dangerous and where its weak point is
High healing turns every fight into a war of attrition. Its weak points are two: anti-heal (lowering how much they can heal) and burst damage, which takes out a target before the healing arrives. And with that many healers the enemy deals less damage, so you can bring more duelists.
The 2-2-2 comp the tool recommends against that enemy: Hela brings anti-heal and breaks shields, Moon Knight deals burst damage. Against 4 or more healers, the tool switches to recommending 3 duelists.
The exact recommendation changes depending on the enemy's heroes and the ones your team already picked. For your real match, load both teams in the tool and it builds the full comp for you.
Tanks: Tanks who make space for your duelists: Captain America, Emma Frost.
Duelists: Anti-heal and burst: Hela and Blade cut the healing; Moon Knight and other burst heroes finish targets before it lands. Against 4 or more healers, a third duelist pays off.
Healers: Two solid healers are enough, because the enemy deals little damage: Adam Warlock, White Fox.
Common mistakes
Spreading damage across everyone: you need to focus one target at a time to outpace the healing.
Not using anti-heal at the right moment, at the start of the fight.
Copying their three healers: a healing stalemate favors the team that built everything around it.